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  • MONDAY FEB 05
  • TUESDAY FEB 06
10:15 AM - 10:45 AM
Bayview Ballroom
This panel of digital entertainment leaders will discuss how digital content will be made, distributed, marketed, consumed and monetized in the future. What are the key factors contributing to the continued growth of digital revenue? What developments are expected in the value-chain for digital content monetization? What areas are poised for the greatest growth? What innovations and business models will fuel growth in the digital marketplace?

PANELISTS:
Jared Grusd, CEO, HuffPost; VP, Global Head of News & Information, Oath 
Scott Lindenbaum, EVP, Director of Digital Strategy, Deutsch
John Penney, EVP, Consumer Business Development & Strategic Partnerships, 20th Century Fox
Keith Richman, President, DEFY Media
Allison Stern, Co-Founder and CMO, Enterprise Tubular Labs
MODERATOR: David Bloom, Consultant and Columnist, Tubefilter
Jared Grusd

CEO, HuffPost;
VP, Global Head of News & Information, Oath

Scott Lindebaum

EVP, Director of Digital Strategy, Deutsch

John Penney

EVP, Consumer Business Development & Strategic Partnerships,
20th Century Fox

Keith Richman

President,
DEFY Media

Allison Stern

Co-Founder and CMO,
Tubular Labs

David Bloom

Consultant and Columnist,
Tubefilter

2:00 PM - 2:30 PM
Bayview Ballroom
VR/AR experts discuss the current state of VR/AR, consumer adoption and what it means for the television, movie, and entertainment business.

PANELISTS:
Kevin Cornish, Founder/Director, Moth + Flame
Ben Grossman, Co-Founder, Magnopus
 Christina Heller, Co-Founder/Partner, VR Playhouse  
Ted Schilowitz, Futurist, Paramount Pictures
MODERATOR: Seth Shapiro, Governor, Television Academy
Kevin Cornish

Founder/Director,
Moth + Flame

Ben Grossmann

Co-Founder,
Magnopus

Christina Heller

Co-Founder/Partner,
VR Playhouse

Ted Schilowitz

Futurist,
Paramount Pictures

Seth Shapiro

Governor,
Television Academy

2:30 PM - 3:00 PM
Bayview Ballroom
5G, the global next generation wireless technology, will be deploying in many major markets in the near future. 5G been described as a faster 4G, but what's really behind this next generation technology powering new high-speed wireless services, and what will it mean to all of us in the entertainment, media and tech industries—and as consumers? Will 5G be the revolution we have been waiting for to provide true, video friendly, high-speed connectivity wherever we are on the planet? Can 5G replace wired connections in homes? Will it have low enough latency to enable autonomous vehicles, VR headsets, delivery drones, and billions of Internet of Things (IOT) devices inside and outside the home? What new business models will 5G enable? This panel of industry experts from technology, media and telecom will provide an insider’s look at the power behind 5G and what it means for the future of the entertainment, media and technology industries.

PANELISTS:
Håkan Andersson, Ph.D., Head of Technology Strategy, Ericsson  
Hanno Basse, Chief Technology Officer, 20th Century Fox Film Corp.  
Derek Peterson, Ph.D., CTO, Boingo Wireless
Mark Rowland, Partner, Meridian Advisory Group, LLC (MAG)
MODERATOR: John Penney, EVP, Consumer Business Development and Partnerships, 20th Century Fox
Håkan Andersson

Head of Technology Strategy,
Ericsson

Hanno Basse

Chief Technology Officer,
20th Century Fox Film Corp.

Derek Peterson

CTO,
Boingo Wireless

Mark Rowland

Partner,
Meridian Advisory Group, LLC (MAG)

John Penney

EVP, Consumer Business Development and Partnerships,
20th Century Fox

5:00 PM - 5:30 PM
Bayview Ballroom
This panel of tech-media futurists will discuss the future of augmented reality (AR) and voice-activated artificial intelligence (AI) for media and entertainment experiences. What new consumer experiences are possible when media and entertainment companies begin to tap the power of voice-activated devices and augmented reality? How are consumers reacting to the new technologies, including Amazon Echo, Google Home and voice-based smartphone? What does the future hold for this exciting area of innovation?

PANELISTS:
Kevin Conroy, Board Member, Advisor, Investor & Entrepreneur / former President, Digital & New Platforms, Metro Goldwyn Mayer (MGM)
Jim Packer, President of Worldwide TV & Digital Distribution, Lionsgate 
Jesse Sisgold, President & CEO, Skydance Media 
Shelley Zimmerman, Head of Awesomeness, TV Studio, AwesomenessTV
MODERATOR: Lori Schwartz, Governor, Interactive Media, Television Academy
Kevin Conroy

Board Member, Advisor, Investor & Entrepreneur / former President, Digital & New Platforms,
Metro Goldwyn Mayer (MGM)

Jim Packer

President of Worldwide TV & Digital Distribution,
Lionsgate

Jesse Sisgold

President & CEO,
Skydance Media

Shelley Zimmerman

Head of Awesomeness, TV Studio,
AwesomenessTV

Lori Schwartz

Governor, Interactive Media,
Television Academy

10:15 AM - 10:45 AM
Bayview Ballroom
As brands continue to transition away from traditional advertising to digital marketing strategies, effective content has become essential to building and maintaining a loyal consumer base. Today, more than ever, brands need to produce engaging, shareable content to connect with consumers and stay at the top of their industry. This panel will provide examples of how brands are creating engaging content and building social community and the impact on customer relationships and brand loyalty.

PANELISTS:
Brandon Berger, Chief Business Officer, theSkimm
Alex Morrison, President, Grey West
Jason Newman, Head of Digital, Untitled Entertainment
Sharon Rechter, President, First Media
MODERATOR: David Berkowitz, Head of Marketing, Storyhunter
Brandon Berger

Chief Business Officer,
theSkimm

Alex Morrison

President,
Grey West

Jason Newman

Head of Digital,
Untitled Entertainment

Sharon Rechter

President,
First Media

David Berkowitz

Head of Marketing,
Storyhunter

2:00 PM - 2:45 PM
Bayview Ballroom
Competitive gaming tournaments have been packing stadiums and drawing record viewers online for some time, and are increasingly becoming part of the network and cable television mix. What do the next few years look like for the growth of eSports leagues in television broadcast, live event, and online settings? Does eSports need linear broadcasting? Do the television networks need eSports?

PANELISTS:
Yvette Martinez-Rea, COO of North America, ESL
Pete Vlastelica, CEO, Major League Gaming
MODERATOR: Mike Vorhaus, President, Magid Advisors
Yvette Martinez-Rea

COO of North America,
ESL

Pete Vlastelica

CEO,
Major League Gaming

Mike Vorhaus

President,
Magid Advisors